Identify the ability of designers to offer an engaging virtual experience to remote presence museum visits.
This section going to be about the market research of the immersive technology tools and services ( such as headset, controller, VR glasses, gloves, websites) and other VR / AR equipment in the museum.
The main research aim is identified as:
▪ Identify the ability of designers to offer an engaging virtual experience to remote presence museum visits.
To be able to achieve this aim, the following objectives are also considered:
- Explore possible ways of applying 3D virtual environment in the field of museums
- Measure expectations and requirements of domestic and international visitors for having an innovative virtual experience remotely
- Investigate the design to mimic the environment of the museum for remote visits
- Investigate how stakeholders respond to the delivered solution
So I want you to focus on two main aspects which is the design of the product and the museum industry
This section should contain a table, and this is what I would like to add.
| Type | Name of the product | Picture | Price | Function | Easy to use at home? | Material | Portability (Weight, Compactness) | Ergonomics |
some useful resources:
https://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-market
https://www.mdpi.com/2076-3417/12/3/1341
https://www.mdpi.com/2071-1050/14/11/6721
https://www.mdpi.com/2071-1050/14/10/6344
